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I played
a lot of Quake
2 CTF back in the day. It was good. I liked it a lot. It remains
to this day my favorite game mod of all time.
Seismic
CTF is an experiment to see how well that style of gameplay translates
into Unreal Tournament 2003. Personally, I'm pretty pleased with
the result.
Seismic
CTF is a gametype which features the following (as of this writing):
- Grapple
hook (with experimental offhand option) to get into hard-to-reach
places
- Intelligent
bots which are reasonably competent with the grapple
- Mutator
to use grapple in other gametypes
- Persistent
powerups (Relics/Runes/Techs/whatever you want to call them):
- Haste
-- increases movement and firing speed by 1.25x
- Regeneration
-- restores health and existing armor by 5 points each every
2 seconds
- Resistance
-- reduces sustained damage by 0.5x
- Strength
-- increases inflicted damage by 2x
- Triple
Damage powerup (replaces Double Damage); combine with Strength
for 6x damage
- New
console commands:
- "dropammo"
-- drops ammunition from currently selected weapon
- "droptech"
-- drops current powerup
- "team
[red/blue]" -- switches player to selected team
- TeamSay
macro "%T" returns the current powerup name
- New
HUD
- Defensive/Offensive
bonuses
- Flag
capture timing -- see how long it takes for players to capture
the flag
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